DeviantArt Streaming

DeviantArt Streaming

DeviantArt Streaming

Adapting a Creative Brand for Multi-Platform Streaming

Adapting a Creative Brand for Multi-Platform Streaming

Adapting a Creative Brand for Multi-Platform Streaming

TV browse screen adapting DeviantArt's brand system for large-screen navigation.

TV browse screen adapting DeviantArt's brand system for large-screen navigation.

TV browse screen adapting DeviantArt's brand system for large-screen navigation.

Summary

Summary

Summary

I designed a conceptual streaming video service for DeviantArt, adapting its rebranded visual identity across two distinct platforms: a remote-controlled smart TV app and a mobile (portrait) app. The project aimed to balance artistic personality with platform-specific usability, reinforcing DeviantArt’s brand voice while delivering intuitive navigation and clean UX.

I designed a conceptual streaming video service for DeviantArt, adapting its rebranded visual identity across two distinct platforms: a remote-controlled smart TV app and a mobile (portrait) app. The project aimed to balance artistic personality with platform-specific usability, reinforcing DeviantArt’s brand voice while delivering intuitive navigation and clean UX.

I designed a conceptual streaming video service for DeviantArt, adapting its rebranded visual identity across two distinct platforms: a remote-controlled smart TV app and a mobile (portrait) app. The project aimed to balance artistic personality with platform-specific usability, reinforcing DeviantArt’s brand voice while delivering intuitive navigation and clean UX.

Role

UX Researcher

Industry

Public Education

Duration

Fall 2024 (5 weeks)

Tools

Figma

Miro

Google Forms

Role

Visual Designer

UX Designer

Industry

Media & Entertainment

Duration

October 2024 (3 weeks)

Tools

Figma

Adobe Photoshop

Adobe Illustrator

Role

Visual Designer

UX Designer

Industry

Media & Entertainment

Duration

October 2024 (3 weeks)

Tools

Figma

Adobe Photoshop

Adobe Illustrator

Design Problem

Design Problem

Design Problem

DeviantArt’s visual identity is bold and expressive, but translating that personality into a streaming product required more than applying colors or type. The core problem was creating an experience that still felt like DeviantArt while functioning well across two very different platforms: touch-based mobile screens and remote-controlled TV interfaces. The design needed to balance brand character with clarity, readability, and platform-specific interaction patterns.

DeviantArt’s visual identity is bold and expressive, but translating that personality into a streaming product required more than applying colors or type. The core problem was creating an experience that still felt like DeviantArt while functioning well across two very different platforms: touch-based mobile screens and remote-controlled TV interfaces. The design needed to balance brand character with clarity, readability, and platform-specific interaction patterns.

DeviantArt’s visual identity is bold and expressive, but translating that personality into a streaming product required more than applying colors or type. The core problem was creating an experience that still felt like DeviantArt while functioning well across two very different platforms: touch-based mobile screens and remote-controlled TV interfaces. The design needed to balance brand character with clarity, readability, and platform-specific interaction patterns.

Research

Research

Research

I reviewed leading streaming platforms such as Netflix, Hulu, and YouTube to understand how navigation, hierarchy, and content browsing differ between mobile and TV. Mobile interfaces rely on vertical browsing, clear hierarchy, and straightforward tap targets, while TV interfaces depend on large, consistent grids, minimal on-screen text, and predictable directional movement for remote control navigation. I also examined DeviantArt’s brand guidelines to understand the visual tone, typography, and contrast expectations I needed to carry into both platforms.

I reviewed leading streaming platforms such as Netflix, Hulu, and YouTube to understand how navigation, hierarchy, and content browsing differ between mobile and TV. Mobile interfaces rely on vertical browsing, clear hierarchy, and straightforward tap targets, while TV interfaces depend on large, consistent grids, minimal on-screen text, and predictable directional movement for remote control navigation. I also examined DeviantArt’s brand guidelines to understand the visual tone, typography, and contrast expectations I needed to carry into both platforms.

I reviewed leading streaming platforms such as Netflix, Hulu, and YouTube to understand how navigation, hierarchy, and content browsing differ between mobile and TV. Mobile interfaces rely on vertical browsing, clear hierarchy, and straightforward tap targets, while TV interfaces depend on large, consistent grids, minimal on-screen text, and predictable directional movement for remote control navigation. I also examined DeviantArt’s brand guidelines to understand the visual tone, typography, and contrast expectations I needed to carry into both platforms.

Clockwise from top left: DeviantArt logo, mood board, icons, and browse screen.

Clockwise from top left: DeviantArt logo, mood board, icons, and browse screen.

Clockwise from top left: DeviantArt logo, mood board, icons, and browse screen.

Key Platform Adjustments

Key Platform Adjustments

Key Platform Adjustments

Designing for both mobile and TV required rethinking core UI patterns rather than resizing layouts. Several changes shaped the final system.

Designing for both mobile and TV required rethinking core UI patterns rather than resizing layouts. Several changes shaped the final system.

Designing for both mobile and TV required rethinking core UI patterns rather than resizing layouts. Several changes shaped the final system.

Mobile

Mobile

Mobile

The early mobile screens felt visually dense. Simplifying them improved clarity: consistent thumbnail sizes, accessible genre chips, clearer type hierarchy, and more predictable CTAs. These changes created a touch-friendly layout without losing DeviantArt’s visual personality.

The early mobile screens felt visually dense. Simplifying them improved clarity: consistent thumbnail sizes, accessible genre chips, clearer type hierarchy, and more predictable CTAs. These changes created a touch-friendly layout without losing DeviantArt’s visual personality.

The early mobile screens felt visually dense. Simplifying them improved clarity: consistent thumbnail sizes, accessible genre chips, clearer type hierarchy, and more predictable CTAs. These changes created a touch-friendly layout without losing DeviantArt’s visual personality.

TV

TV

TV

TV required a shift to remote-first navigation. A 6-column grid, larger type, wider safe areas, and reduced on-screen text supported long-distance readability. The search screen and focus states were rebuilt around standard TV interaction models.

TV required a shift to remote-first navigation. A 6-column grid, larger type, wider safe areas, and reduced on-screen text supported long-distance readability. The search screen and focus states were rebuilt around standard TV interaction models.

TV required a shift to remote-first navigation. A 6-column grid, larger type, wider safe areas, and reduced on-screen text supported long-distance readability. The search screen and focus states were rebuilt around standard TV interaction models.

Metadata & Labels

Metadata & Labels

Metadata & Labels

Section labels and content details often competed visually. Consolidating metadata, adjusting spacing, and using gradients when needed improved readability across both platforms.

Section labels and content details often competed visually. Consolidating metadata, adjusting spacing, and using gradients when needed improved readability across both platforms.

Section labels and content details often competed visually. Consolidating metadata, adjusting spacing, and using gradients when needed improved readability across both platforms.

Playback & Progress

Playback & Progress

Playback & Progress

Playback elements needed device-specific treatment: compact controls for mobile, simplified horizontal progress and larger entry points for TV. This aligned both versions with streaming norms.

Playback elements needed device-specific treatment: compact controls for mobile, simplified horizontal progress and larger entry points for TV. This aligned both versions with streaming norms.

Playback elements needed device-specific treatment: compact controls for mobile, simplified horizontal progress and larger entry points for TV. This aligned both versions with streaming norms.

Final Deliverables

Final Deliverables

Final Deliverables

  • Mobile App Screens: Home, Search, Video Detail

  • Smart TV Screens: Home, Search, Video Detail (designed for 1920x1080px)

  • Interactive Figma prototype demonstrating remote vs. touch navigation flows

  • System documentation outlining component behaviors, visual styles, and platform adjustments

  • Mobile App Screens: Home, Search, Video Detail

  • Smart TV Screens: Home, Search, Video Detail (designed for 1920x1080px)

  • Interactive Figma prototype demonstrating remote vs. touch navigation flows

  • System documentation outlining component behaviors, visual styles, and platform adjustments

  • Mobile App Screens: Home, Search, Video Detail

  • Smart TV Screens: Home, Search, Video Detail (designed for 1920x1080px)

  • Interactive Figma prototype demonstrating remote vs. touch navigation flows

  • System documentation outlining component behaviors, visual styles, and platform adjustments

Mobile search results. movie detail, and resume watching screens.

Mobile search results. movie detail, and resume watching screens.

Mobile search results. movie detail, and resume watching screens.

Browse screen showing the final TV grid and focus behavior.

Browse screen showing the final TV grid and focus behavior.

Browse screen showing the final TV grid and focus behavior.

Detail screen with simplified metadata and TV-optimized actions.

Detail screen with simplified metadata and TV-optimized actions.

Detail screen with simplified metadata and TV-optimized actions.

Resume view with progress indicator and Up Next module.

Resume view with progress indicator and Up Next module.

Resume view with progress indicator and Up Next module.

Reflections

Reflections

Reflections

  • Balancing visual cohesion with the divergent needs of two input models

  • Scaling brand voice without overwhelming small screens or distant TV viewers

  • Designing intuitive flows for a fictional product without real user data

  • Balancing visual cohesion with the divergent needs of two input models

  • Scaling brand voice without overwhelming small screens or distant TV viewers

  • Designing intuitive flows for a fictional product without real user data

  • Balancing visual cohesion with the divergent needs of two input models

  • Scaling brand voice without overwhelming small screens or distant TV viewers

  • Designing intuitive flows for a fictional product without real user data

Working across mobile and TV made it difficult to maintain visual cohesion while supporting two very different interaction patterns. Applying DeviantArt’s expressive brand style without overwhelming small screens or distant TV viewers also required careful adjustments to hierarchy and contrast. Designing for a fictional product added another layer of complexity, since there was no real user data to rely on and decisions had to be grounded in pattern research.

Working across mobile and TV made it difficult to maintain visual cohesion while supporting two very different interaction patterns. Applying DeviantArt’s expressive brand style without overwhelming small screens or distant TV viewers also required careful adjustments to hierarchy and contrast. Designing for a fictional product added another layer of complexity, since there was no real user data to rely on and decisions had to be grounded in pattern research.

Working across mobile and TV made it difficult to maintain visual cohesion while supporting two very different interaction patterns. Applying DeviantArt’s expressive brand style without overwhelming small screens or distant TV viewers also required careful adjustments to hierarchy and contrast. Designing for a fictional product added another layer of complexity, since there was no real user data to rely on and decisions had to be grounded in pattern research.

Next Steps

Next Steps

Next Steps

If expanded further, the system could include:

If expanded further, the system could include:

If expanded further, the system could include:

Working across mobile and TV made it difficult to maintain visual cohesion while supporting two very different interaction patterns. Applying DeviantArt’s expressive brand style without overwhelming small screens or distant TV viewers also required careful adjustments to hierarchy and contrast. Designing for a fictional product added another layer of complexity, since there was no real user data to rely on and decisions had to be grounded in pattern research.

Working across mobile and TV made it difficult to maintain visual cohesion while supporting two very different interaction patterns. Applying DeviantArt’s expressive brand style without overwhelming small screens or distant TV viewers also required careful adjustments to hierarchy and contrast. Designing for a fictional product added another layer of complexity, since there was no real user data to rely on and decisions had to be grounded in pattern research.

Working across mobile and TV made it difficult to maintain visual cohesion while supporting two very different interaction patterns. Applying DeviantArt’s expressive brand style without overwhelming small screens or distant TV viewers also required careful adjustments to hierarchy and contrast. Designing for a fictional product added another layer of complexity, since there was no real user data to rely on and decisions had to be grounded in pattern research.

© 2026 by Rachel Moeller

© 2026 by Rachel Moeller

© 2026 by Rachel Moeller